game, physical object
game design, graphic deisgn, physical computing
Little Hoodies is an original game project that delivers immersive experience by connecting the real world with the digital pixels.
The goal was to explore the boundries between physical objects and digital media. My teammate and I wanted to create an immersive game experience by embracing intuitive input.
Two main interactions are motion and sound.
This is a two player game, players have to collaborate to win the game. When controlling the hot air balloon, one player can only move the balloon either left or right at a time, so two palyers have to team up.
physical object design
We used paper protoypes to test out how to squeeze everything in a tiny cube. After figuring out the layout, we wanted to create a wooden version. We took a stab at using Tenon and Mortise Joint, a traditional Chinese architectural structure, as the backbone of controllers. Unfortunately, it didn't work out.
After a few tries, we came up with a new structure that was sturdy and easy to be opened up since we might need to reopen controllers for debugging. Specifically, the cube is grouped into two parts, each part is equipped with magnets that can put two together cohesively.